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Realistic fps prefab 1.45 free download
Realistic fps prefab 1.45 free download






  • silentShots var of WeaponBehavior.cs can be used to make NPCs not hear certain weapons firing.
  • Added legs in first person view and wrote a VisibleBody.cs script.
  • Fixed jump button not moving player up ladders.
  • Fixed canZoom var of WeaponBehavior.cs to allow /prevent zooming for a weapon.
  • Added condition checks to WeaponBehavior.cs to prevent shells from ejecting from weapons by selecting "none" for Shell Prefab RB and Shell Prefab Mesh references in the inspector.
  • Here's a list of the improvements for version 1.22: Thanks for your patience, as it has been a lot longer than expected since the last update, but development will be picking up speed again. The other player prefab uses one camera, is more compatible with shaders and image effects, and has shadows from world geometry cast on weapon models, but works better in scenes that are 1200x1200 units. One of the main changes, was the removal of the WorldRecenter.cs script from the player prefab, and the addition of a second, optional player prefab, which uses 2 cameras and upscaled weapons to significantly reduce spatial jitter of weapon models in huge 12000x12000 unit scenes. The release date was pushed back a bit, because in the process of checking the scripts, some bugs fixes and improvements were made that took a week or so.

    #REALISTIC FPS PREFAB 1.45 FREE DOWNLOAD CODE#

  • Open the shader, remove everything inside it then paste the code below:Ĭursor.Click to expand.Hi USTGames, version 1.22 is finished.
  • Right click on the Project view -> Create -> Shader -> Standart Surface Shader.
  • This tutorial also requires a custom shader, which is needed to make the Aim target overlay the rest of the Objects (always on top). Return Mathf.Sqrt(2 * jumpHeight * gravity) for the character to reach at the apex. From the jump height and gravity we deduce the upwards speed

    realistic fps prefab 1.45 free download

    No raycast hit, hide the aim target by moving it far away Move your cube GameObject to the point where you clicked If (surfacePlane.Raycast(ray, out enter)) Ray ray = playerCamera.ScreenPointToRay(Input.mousePosition) Create a ray from the Mouse click position SurfacePlane.SetNormalAndPosition(Vector3.up, transform.position) (transform.position + new Vector3(-offsetVector.y * 2, 0, offsetVector.x * 2)) = Vector3.Lerp(, transform.position + cameraOffset, ltaTime * 7.4f) OffsetVector = cursorPosition - playerPosOnScreen PlayerPosOnScreen = playerCamera.WorldToViewportPoint(transform.position) ĬursorPosition = playerCamera.ScreenToViewportPoint(Input.mousePosition) R.AddForce(new Vector3(0, -gravity * r.mass, 0)) We apply gravity manually for more tuning control R.velocity = new Vector3(velocity.x, CalculateJumpVerticalSpeed(), velocity.z) R.AddForce(velocit圜hange, ForceMode.Velocit圜hange) Velocit圜hange.z = Mathf.Clamp(velocit圜hange.z, -maxVelocit圜hange, maxVelocit圜hange) Velocit圜hange.x = Mathf.Clamp(velocit圜hange.x, -maxVelocit圜hange, maxVelocit圜hange) Vector3 velocit圜hange = (targetVelocity - velocity) Apply a force that attempts to reach our target velocity TargetVelocity = new Vector3(Input.GetAxis("Horizontal") * (cameraDistance >= 0 ? -1 : 1), 0, Input.GetAxis("Vertical") * (cameraDistance >= 0 ? -1 : 1)) TargetVelocity = new Vector3(Input.GetAxis("Vertical") * (cameraDistance >= 0 ? -1 : 1), 0, Input.GetAxis("Horizontal") * (cameraDistance >= 0 ? 1 : -1)) Calculate how fast we should be moving If (cameraDirection = CameraDirection.x)ĬameraOffset = new Vector3(cameraDistance, cameraHeight, 0) Įlse if (cameraDirection = CameraDirection.z)ĬameraOffset = new Vector3(0, cameraHeight, cameraDistance) TargetObject = Instantiate(targetIndicatorPrefab, Vector3.zero, Quaternion.identity) as GameObject Plane that represents imaginary floor that will be used to calculate Aim target position Public CameraDirection cameraDirection = CameraDirection.x Public class SC_TopDownController : MonoBehaviour SC_TopDownController.cs using UnityEngine

    realistic fps prefab 1.45 free download

    Create a new script, name it SC_TopDownController, remove everything from it and paste the code below inside it:.Step 1: Create the Scriptsįor this tutorial, we will only need one script. To make a Top-Down Character Controller in Unity, follow the steps below. Top-Down Shooter is a type of game where the player is controlled from a top-view perspective.Įxamples of top-down shooters are Hotline Miami, Hotline Miami 2, Original Grand Theft Auto, etc. Many people are familiar with game genres such as FPS (First-Person Shooter) and RTS (Real-Time Strategy), but there are also a large number of games that do not fall into just one specific category.






    Realistic fps prefab 1.45 free download